This set contains a double-sided, fold-out card Blood Bowl pitch and dugouts depicting the home stadium of a Vampire team. One side features the ostentatious interior of a Sylvania castle where many Vampires host their games, and the other shows the pitch after the raucous crowd has caused one of the exquisite chandeliers to fall from the ceiling and set the luxurious rugs alright!
Vampire Castle Blood Bowl Pitch
The castle ballrooms and grand halls used as Blood Bowl pitches by the Vampire dynasties are far removed from the traditional stadia that feature across the known world. The hard stone floors can make for a rough landing but, occasionally, a soft, luxurious carpet will break the fall of those on the receiving end of a bone-snapping tackle. Although these games are held inside, there are still plenty of chances for games to be disrupted!
Using the Vampire Castle Pitch in your games
The Vampire Castle Pitch has two sides - one depicting a lavish ballroom with a large, extravagant carpet running down the centre. The other side shows the same room after some disturbance has caused a large chandelier to fall from the ceiling and ignite the finely-woven carpet! If both coaches agree, the following rules can be used to represent the unusual conditions:
A soft landing: At the start of the game, the hard stone floor of the castle has a large, soft carpet running down the centre of the room. Unsurprisingly, landing on a plush carpet is far niceer than being smashed, face-first, into the cold stone! Running down the middle of the field between the two End Zones there is a 5 square wide, 18 square long carpet: any square in this area is considered a carpeted square. Whenever a player is knocked down in a carpeted square, apply a -1 modifier to the Armour roll. Whenever a player is knocked down in any other square, apply a +1 modifier to the Armour roll.
Additionally, at the end of the first half, if one or more Touchdowns have been scored, flip the board over to the Raging Inferno side as the overzealous celebrations of the fans has caused the chandelier to fall from the ceiling!
Raging inferno: Any player who begins their activation in a carpeted square must immediately make an Agility test after declaring what action they will perform. If the Agility test is failed, make an Armour roll against the player as they fail to avoid the flames. If the Armour of the player is broken, they are Placed Prone and an Injury roll is made against them. This will not cause a Turnover unless the player who was Placed Prone was also carrying the ball. If the players Armour is not broken, they may continue their activation as normal.
2 Double-sided Boards
2 Double-sided Dugouts